Saturday, 27 August 2016

Just a quick update on the Fall City project. Got the Inner buildings feeling good and now planning out the rest. Also went with a stary sky, in a more realistic style. I think It compliments the style. Also a red sky for some kind of funky effect, maybe a fight scene.



Friday, 26 August 2016

2D Animation Effect In Blender

      While I'm working on my other projects I need a break from time to time or I'll burn out. I do admittedly have too many 'projects' on the go but my focus still remains on Odessa and a few others. One mini project that has got me exited however is Fall City (working title). A 2D Animation effect in the style of Sin City. In fact you could guess that Frank Miller has influenced me a lot in the style I'm going for.

      As you can see I'm definitely going for a 2D effect with a black and white ink style. Visually it will look like Sin City but the tone will be closer to Watchmen, another favorite film of mine, nice and gritty :)

      So far everything is early, in fact what you see there is what I have. I'm planning on making lots of building models in blender to form a city. I won't be seeding them in a particle system like Andrew Price's tutorial for two reasons. Firstly I want to make a 'real city' where everything is laid out where it makes sense, a real down town, shopping district, park areas. Secondly I down want it to be random and 'generated'. Normally this wouldn't be a problem but as I'm going for a 2D animation effect then a lot of the background is going to be in the spotlight often.

      It's going to be a pain in the backside to model the buildings but as I'm doing more and more I'm getting faster and eventually taking a model and splitting it into variations will quickly bump up the amount of assets available.


      There's a lot to figure out, getting to the characters will be interesting. Modeling human forms is not my forte, I'm much more used to hard surface assets but I'm willing to stick with this one as the story is already advanced in my head :)

Wednesday, 17 August 2016


Well, here's a glimpse of the first character who is more or less ready for one of my projects called "Find The Humans" although I'm pretty sure that title will change.

Thursday, 23 June 2016

Website Progress

Well, I've really enjoyed my time learning the basics of HTML 5.  This is the 3rd iteration of the site now, first in Wordpress which was quickly discarded for reasons I'll go into shortly. Second was a fresh bare-bones html version which was too bloated with design elements and fancy graphics which looked great, but not user friendly having to do a lot of recoding just to make a blog post. And now, here is Karribu.com mkIII.

So Wordpress. Nothing wrong with it, a great base with a lot of features. Originally I was really into search engine optimisation and to an extent I still am, and this is where wordpress really shines. But a little too much. Out of the box it’s decent and with all the addons you can get and there are several that are recommended, but once these are installed something strange happens.

It runs slower.

At least that was my experience twice now. I’ve spend weeks scouring the internet on ways to squeeze 1% out of the performance and bloody google site speed test really can make you pull your hair out. That’s when I threw Wordpress in the bin for now and embraced a pure very basic HTML version that is catered to just my needs. The site is around 70% done with just a few things to do, and I’#ve gone for a (hopefully) visitor friendly navigation.

It won’t be breaking any records in the google site score for now but I’m not overly concerned at this point in time and will look at it later on.